Rough Outline

CHALLENGES

  1. Using good HCI design principles in order to design patterns
    1. handling of screen real estate and spatial composition in a GUI context
    2. collecting info before design, reuse, analyzing old systems
  2. Writing a flexible, extensible software UI
  3. Dealing with issues before the design phase, patterns before the design phase
  4. Communicating design between software groups
  5. Correctly communicating elements of patterns

Dan J Fraser
Last modified: Sun Apr 2 13:43:12 EDT 2000