Rough Outline
CHALLENGES
- Using good HCI design principles in order to design patterns
- handling of screen real estate and spatial composition in a GUI context
- collecting info before design, reuse, analyzing old systems
- Writing a flexible, extensible software UI
- Dealing with issues before the design phase, patterns before the design phase
- Communicating design between software groups
- Correctly communicating elements of patterns
Dan J Fraser
Last modified: Sun Apr 2 13:43:12 EDT 2000